MAKOTHOTH STUDIO · GRAND TOUR · 2026-05-17

THE WHOLE GAME · ONE PAGE

every surface stacked vertically · scroll once · screenshot once · audit once · live data per section
⚙ ENGINE PULSE live pull · admin-audit-summary + admin-creations-feed + Supabase REST ↗ raw JSON
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1 · DAWN · MVP GAME LOOP (13 NEHEH stages stacked vertically) painterly 3D wizard + scene-bg + chat overlay + progression HUD + streak + mega-tower floors + every stage open at once via ?show_all=1 ↗ play normally
2 · SCENES · Myst-style hypercards (5-layer painterly parallax · 15-20s click-teasers) each card click opens the scene · hotspots reveal Bakshi-lineage teaser narratives via Web Speech
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3 · MICRODRAMAS · 5-beat THOTH narratives + 15-20s teasers (auto-composed nightly from MUD audits) cron-content-loop fires nightly at 02:30 UTC · 6 new per night · click any card to play ↗ library
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4 · WIZARDS · 4 spawned product wizards (each with 25-27 HUNT days + cohort + cert ladder) click any to play /dawn?listener=<slug> · each is a 30-day cohort cycle
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5 · BOARD · production engine pulse + 8-wizard × 15-stage assembly grid 8 swimlanes · 13-panel storyboard · Pixar/Naughty Dog/Disney TV/blackboard metaphor cards ↗ open
6 · FOREST · autonomous nervous system (3-cron daily heartbeat) forest-density 03:30 UTC → self-comprehension 04:00 UTC → act-on-targets 04:30 UTC · substrate density timeline ↗ open
7 · BEGIN · stranger onboarding spawn flow (3 questions + 60s magickal summoning) picks focus + pseudonym + experience · POSTs admin-spawn-onboard · creates wizard_worlds row + redirects /dawn ↗ open
8 · CABINET · 7 director chairs canon (sealed 2026-05-16) LEAD / VISUAL / NARRATIVE / AUDIO / GAME / SHOWRUNNER / ASSEMBLY-LINE · 8-dim house style · 10-NOT list ↗ open