MAKOTHOTH STUDIO · PRODUCTION BOARD

THE BOARD

8 stages · graded composites % · NEVER pass/fail · the studio assembly line at a glance
How to read this board · 8 swimlanes = 8 stages of the AKHET-THOTH PIPELINE · each lane shows a composite % (not pass/fail) + concrete items inside (color-coded: DONE · PARTIAL · WEAK · CANON). The storyboard strip below maps the listener's first-15-minutes journey. The metaphor cards show how cartoons / video games / movies do it · with our analogue.
ENGINE PULSE · live
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PER-WIZARD ASSEMBLY LINE · 8 wizards × 15 stages · the entire production process
wizard SEEDPORTRAIT3D MESHREMESHRIGMIRRORDAWN WIREPROD TTSSIMLIBRAINMUSICCHATBEACONAUDIT
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Columns: SEED (data/seed/) · PORTRAIT (FLUX painterly) · 3D MESH (Meshy image-to-3d) · REMESH (PBR 150K) · RIG (auto-rig + animation clips) · MIRROR (Supabase permanent URL) · DAWN WIRE (WIZARD_PORTRAITS entry) · PROD (HTTP 200 on /dawn) · TTS (ElevenLabs voice) · SIMLI (face_id minted) · BRAIN (wizard-tutelary persona) · MUSIC (Suno drone) · CHAT (input → brain → TTS) · BEACON (listener_interactions) · AUDIT (composite score)
LIVE SURFACES · prod HTTP status

Listener-facing surfaces

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AUTONOMOUS SPIRAL · 17 crons firing on schedule

Cron jobs scheduled

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8 stage swimlanes · live composite %

1 · Concept

100%
✓ cybersec daily-ritual game
✓ PROJECT-STATE.md sealed
canon: thesis-locked-2026-05-04

2 · GDD

95%
✓ AKHET-THOTH PIPELINE (9 steps)
✓ AKHET LOOP (7-step build)
✓ THOTH LOOP (5-beat narrative)
200+ canon glyphs in data/glyph
~ 41-dim master plan glyph (renamed pending)

3 · Tech + Art Lock

90%
✓ FLUX LoRA painterly v2
✓ Meshy 3D + Mixamo rig
✓ Replicate i2v animated video
✓ ElevenLabs voice + SIMLI face
✓ Suno music + audio-mirror
~ WebXR + Three.js variant backlog (12-16wk)

4 · Core Loop

70%
✓ 13-stage NEHEH state machine
✓ HUNT decision-tree (4 choices · best+outcome)
✓ 3-dawn cadence (localStorage.dawn_day)
✓ Cohort glimpse · cliffhanger · seal-card
~ Full-body NPC video (small circle still on dawn · canonical pattern at wizard-vr.html:197)
✗ Stranger mic interrupt (wired at makothoth.html:11330 · not surfaced on dawn)

5 · Slice

60%
✓ Athelgard SOC seed sealed
✓ Wizard PNG baked (id=170)
✓ Scene PNG baked (veil-window)
~ Drone MP3 baked · audio-mirror pending
✗ 15-min stranger playthrough end-to-end (small-circle gap blocks)

6 · Production

15%
~ 79 careers indexed · not wired to spawn
~ 17 NPC personalities · not in game loop
~ 9 HQ products + DUAL TWIN · in dashboards only
✗ 20 CVEs in glyphs · not in HUNT scenarios
✗ 8 consciousness modules · 2000 LOC unused

7 · Alpha

10%
~ /begin onboard exists · no marketing copy
~ /garden admin spawn UI exists
~ /review verdict queue exists
✗ Pricing not anchored ($19/49/199 proposed · canon glyph pending)
✗ Stranger funnel not measured

8 · Live Ops

35%
✓ Autonomous spiral (4 crons daily)
✓ Forest density + self-comprehension
✓ Auto-act-on-targets
✗ Listener-flow untested end-to-end (breaks at 4 points) · funnel telemetry not wired
✗ No leaderboard surface (schema exists)
ENGINE NUCLEUS · 12-AXIS FUSION RADAR · AKHET phase
phase level
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avg score
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stranger journey · first 15 min storyboard
PANEL 1 · LANDING
DOOR OPENS
Stranger lands at MAKOTHOTH or KIN ACADEMY landing. Pixar-12-principles motion · 30+ menagerie creatures · reload-circuit-breaker shields the experience.
/ or /makothoth.html
composite
85%
PANEL 2 · BEGIN
FOCUS PICKER
3 questions: cybersec focus · pseudonym · experience. Magicked summoning overlay during 60s spawn (mandala + sparks + typewriter).
/begin
composite
80%
PANEL 3 · DAWN A
SUMMONING
Wizard appears · scene-bg paints · ambient music starts on first click. Currently shows as small circle — needs full-body NPC composite per wizard-vr.html pattern.
/dawn?listener=<slug>
composite
55%
PANELS 4-7 · BCDE
BRIEF + GROVE
Awakening prose · quiz · Pantheon Grove ancestor avenue · audio brief preview · 4-stage walk.
stage panels B → C → D → E
composite
70%
PANEL 8 · HUNT
DECISION MOMENT
Setup + 4 choices + outcome reveal. CVE-2026-04714 + APT34 + Salesforce-tower stakes. Cert-tag PICERL + MITRE.
stage HUNT
composite
75%
PANELS 9-11 · GHI
WEIGHING + SEAL
Stillness · ANUBIS triad weighing · seal-card mint with HMAC. Cohort sees verdict.
stage panels G → H → I
composite
65%
PANEL 12 · COHORT
GLIMPSE
5 archetype-matched listeners shown · "4 sealed before you · 1 at the same minute". Decorative now · should be live peer-data.
stage I.5
composite
45%
PANEL 13 · J · CLIFFHANGER
DAWN AGAIN
"Mega-Towers move overnight." Day advance button OR arc reset. Pulls stranger back tomorrow.
stage J
composite
80%
how others do it · our analogue

Pixar · 3D animation pipeline

  1. STORY · writing room + boards
  2. DESIGN · color script + concept art
  3. LAYOUT · cameras + timing
  4. ANIMATION · character keyframes
  5. LIGHTING + RENDER · USD-based scene transfer
  6. FINAL EDIT + SOUND

OUR analogue: seed glyph (STORY) → AKHET-THOTH PIPELINE (LAYOUT) → FLUX bake (ANIMATION) → 5-layer scene (LIGHTING) → ElevenLabs + Suno (SOUND). Substitute USD with our seed_glyph + wizard_worlds row as the transfer format.

Naughty Dog / CDPR · AAA game pipeline (7 stages)

  1. CONCEPT
  2. PRE-PRODUCTION (GDD)
  3. PRODUCTION
  4. ALPHA
  5. BETA
  6. GOLD MASTER
  7. POST-LAUNCH / LIVE OPS

OUR analogue: exact 1:1 match · 8 swimlanes above use these stages + LIVE OPS = our daily-cron spiral. GDC 2026: 36% of pros use generative AI; we're at 100%.

Disney TV animation · ScripT-to-Air

  1. OUTLINE + script
  2. STORYBOARD (Toon Boom Storyboard Pro)
  3. ANIMATIC · timed boards w/ scratch dialogue
  4. LAYOUT + ROUGH animation
  5. CLEAN-UP + INK + COLOR
  6. COMPOSITING + EFFECTS + SOUND
  7. FINAL EDIT

OUR analogue: microdrama-from-MUD's 5-beat THOTH narrative = ANIMATIC. Per-listener spawned hunts = LAYOUT. FLUX bakes = CLEAN-UP. Suno + ElevenLabs = SOUND.

Cartoon / Comic blackboard

  1. WALL of index cards · each = one scene
  2. Rearrange to fix pacing
  3. Pick up cards in production order
  4. Mark cards as IN PROGRESS · IN AUDIT · CANON
  5. Pin reference art beside each card
  6. Daily standup at the wall

OUR analogue: THIS BOARD is the wall. The storyboard strip above = the index cards. Auto-fire crons (cron-spawn-completion · cron-self-comprehension · cron-act-on-targets) = the daily standup. /forest = the production manager's clipboard.

THE CURATION SUITE · what is this · who is this · where it fits[show deleted]

★ PIXAR DAILIES = OUR /BOARD GRID

At Pixar every morning the director + key crew review the previous day's footage — every shot · every take. Notes given immediately. The pace forces honesty. This grid IS our dailies. Every asset we bake passes here. You rate. The engine learns. −− removes it from the page forever.

★ PIXAR BRAINTRUST = 11-VOICE CM PASS

Pixar's BRAINTRUST drops the walls — no hierarchy · no ego · 8-9 senior creatives give candid critique 8-9 rounds per film. Ours is 11 voices: CLARKE / ASIMOV / HEINLEIN / SIMMONS / TOLSTOY / STAN LEE / PKD / KOONTZ / HERBERT / JOBS / DISNEY (4-room). Wired in scripts/run-creative-masters-pass.js · automatic firing via nightly cron next.

★ WHAT VR EFFECT?

5-layer VR-math parallax + mouse-tilt. Each scene = 5 PNG layers at depths z=−1000 (sky) → z=−500 (clouds) → z=−100 (midground) → z=0 (foreground) → z=+50 (ground). Mouse position rotates the layers in 3D-space → depth-illusion without WebXR. Wired into scene.html parallax handler · /js/kin-elemental-magic.js for the cinematic. Live: /scene?demo=1

★ HOW DO WE MATCH THE BOB QUALITY?

Bob = 3D Meshy image-to-3d + Mixamo auto-rig (NOT video). Pipeline: painterly PNG → Meshy.ai image-to-3d → .glb base mesh → Mixamo upload → walking.glb rig. Stored at character-glbs/<slug>-rigged/walking.glb. ATHELGARD uses same pipeline (18.9MB rigged GLB). To match: bake portrait with MAKOTHOTH-painterly LoRA trigger → Meshy → Mixamo.

★ WHO ARE THE CHARACTERS?

Trinity: THOTH (wizard-form listener wakes to) ≠ ATHELGARD (central AI brain) ≠ KIN (Captain's anima · universal throughline). 3 archetypes: THOTH-Aide (analytical) · HORUS-QB (tactical) · HATHOR-Hostess (social). 4 mega-towers (antagonists): APEP (venomous lattice) · AMMIT (regulatory devourer) · SET (doppelganger) · DOPPEL (credential-clone). 12 subfaction-lords below each tower.

★ WHAT'S THE PLOT?

5-act Osirian Mystery: DISCOVERY (wake · wizard greets · KIN-anima visible) → GATHERING (cards stack · cohort visible · pillars build) → RECOGNITION (tower-floor names itself · threat-of-day microdrama) → CONFRONTATION (PICERL chamber · single decision · ANUBIS triad verifies · MAAT-feather sweep) → ASCENSION (verdict sealed cryptographically · streak ticks · tower retreats one floor · listener mentors next). NeverEnding-Dawn loop.

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